#version 320 es
layout (points) in;
layout (line_strip, max_vertices = 2) out;
void main(void) {
    gl_Position = gl_in[0].gl_Position + vec4(10.0f, 0.0f, 0.0f, 1.0f);
    EmitVertex();
    gl_Position = gl_in[0].gl_Position + vec4(-10.0f, 0.0f, 0.0f, 1.0f);
    EmitVertex();
    EndPrimitive();
}
